#include "common/percent.h" #include "common/printing.h" #include "common/jsonconfig.h" #include "detection/gamepad/gamepad.h" #include "modules/gamepad/gamepad.h" #include "util/stringUtils.h" static void printDevice(FFGamepadOptions* options, const FFGamepadDevice* device, uint8_t index) { FFPercentageTypeFlags percentType = options->percent.type == 0 ? instance.config.display.percentType : options->percent.type; if(options->moduleArgs.outputFormat.length == 0) { ffPrintLogoAndKey(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT); FF_STRBUF_AUTO_DESTROY buffer = ffStrbufCreate(); bool showBatteryLevel = device->battery > 0 && device->battery <= 100; if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_BAR_BIT)) { ffPercentAppendBar(&buffer, device->battery, options->percent, &options->moduleArgs); ffStrbufAppendC(&buffer, ' '); } if (!(percentType & FF_PERCENTAGE_TYPE_HIDE_OTHERS_BIT)) ffStrbufAppend(&buffer, &device->name); if (showBatteryLevel && (percentType & FF_PERCENTAGE_TYPE_NUM_BIT)) { if (buffer.length) ffStrbufAppendC(&buffer, ' '); ffPercentAppendNum(&buffer, device->battery, options->percent, buffer.length > 0, &options->moduleArgs); } ffStrbufPutTo(&buffer, stdout); } else { FF_STRBUF_AUTO_DESTROY percentageNum = ffStrbufCreate(); if (percentType & FF_PERCENTAGE_TYPE_NUM_BIT) ffPercentAppendNum(&percentageNum, device->battery, options->percent, false, &options->moduleArgs); FF_STRBUF_AUTO_DESTROY percentageBar = ffStrbufCreate(); if (percentType & FF_PERCENTAGE_TYPE_BAR_BIT) ffPercentAppendBar(&percentageBar, device->battery, options->percent, &options->moduleArgs); FF_PRINT_FORMAT_CHECKED(FF_GAMEPAD_MODULE_NAME, index, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, ((FFformatarg[]) { FF_FORMAT_ARG(device->name, "name"), FF_FORMAT_ARG(device->serial, "serial"), FF_FORMAT_ARG(percentageNum, "battery-percentage"), FF_FORMAT_ARG(percentageBar, "battery-percentage-bar"), })); } } void ffPrintGamepad(FFGamepadOptions* options) { FF_LIST_AUTO_DESTROY result = ffListCreate(sizeof(FFGamepadDevice)); const char* error = ffDetectGamepad(&result); if(error) { ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "%s", error); return; } if(!result.length) { ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "No devices detected"); return; } uint8_t index = 0; FF_LIST_FOR_EACH(FFGamepadDevice, device, result) { printDevice(options, device, result.length > 1 ? ++index : 0); ffStrbufDestroy(&device->serial); ffStrbufDestroy(&device->name); } } bool ffParseGamepadCommandOptions(FFGamepadOptions* options, const char* key, const char* value) { const char* subKey = ffOptionTestPrefix(key, FF_GAMEPAD_MODULE_NAME); if (!subKey) return false; if (ffOptionParseModuleArgs(key, subKey, value, &options->moduleArgs)) return true; if (ffPercentParseCommandOptions(key, subKey, value, &options->percent)) return true; return false; } void ffParseGamepadJsonObject(FFGamepadOptions* options, yyjson_val* module) { yyjson_val *key_, *val; size_t idx, max; yyjson_obj_foreach(module, idx, max, key_, val) { const char* key = yyjson_get_str(key_); if(ffStrEqualsIgnCase(key, "type")) continue; if (ffJsonConfigParseModuleArgs(key, val, &options->moduleArgs)) continue; if (ffPercentParseJsonObject(key, val, &options->percent)) continue; ffPrintError(FF_GAMEPAD_MODULE_NAME, 0, &options->moduleArgs, FF_PRINT_TYPE_DEFAULT, "Unknown JSON key %s", key); } } void ffGenerateGamepadJsonConfig(FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) { __attribute__((__cleanup__(ffDestroyGamepadOptions))) FFGamepadOptions defaultOptions; ffInitGamepadOptions(&defaultOptions); ffJsonConfigGenerateModuleArgsConfig(doc, module, &defaultOptions.moduleArgs, &options->moduleArgs); ffPercentGenerateJsonConfig(doc, module, defaultOptions.percent, options->percent); } void ffGenerateGamepadJsonResult(FF_MAYBE_UNUSED FFGamepadOptions* options, yyjson_mut_doc* doc, yyjson_mut_val* module) { FF_LIST_AUTO_DESTROY result = ffListCreate(sizeof(FFGamepadDevice)); const char* error = ffDetectGamepad(&result); if(error) { yyjson_mut_obj_add_str(doc, module, "error", error); return; } yyjson_mut_val* arr = yyjson_mut_obj_add_arr(doc, module, "result"); FF_LIST_FOR_EACH(FFGamepadDevice, device, result) { yyjson_mut_val* obj = yyjson_mut_arr_add_obj(doc, arr); yyjson_mut_obj_add_strbuf(doc, obj, "serial", &device->serial); yyjson_mut_obj_add_strbuf(doc, obj, "name", &device->name); } FF_LIST_FOR_EACH(FFGamepadDevice, device, result) { ffStrbufDestroy(&device->serial); ffStrbufDestroy(&device->name); } } static FFModuleBaseInfo ffModuleInfo = { .name = FF_GAMEPAD_MODULE_NAME, .description = "List (connected) gamepads", .parseCommandOptions = (void*) ffParseGamepadCommandOptions, .parseJsonObject = (void*) ffParseGamepadJsonObject, .printModule = (void*) ffPrintGamepad, .generateJsonResult = (void*) ffGenerateGamepadJsonResult, .generateJsonConfig = (void*) ffGenerateGamepadJsonConfig, .formatArgs = FF_FORMAT_ARG_LIST(((FFModuleFormatArg[]) { {"Name", "name"}, {"Serial number", "serial"}, {"Battery percentage num", "battery-percentage"}, {"Battery percentage bar", "battery-percentage-bar"}, })) }; void ffInitGamepadOptions(FFGamepadOptions* options) { options->moduleInfo = ffModuleInfo; ffOptionInitModuleArg(&options->moduleArgs, "󰺵"); options->percent = (FFPercentageModuleConfig) { 50, 20, 0 }; } void ffDestroyGamepadOptions(FFGamepadOptions* options) { ffOptionDestroyModuleArg(&options->moduleArgs); }