#include "sound.h" #include "util/stringUtils.h" #include #include static void close_hdl(struct sioctl_hdl** phdl) { assert(phdl); if (*phdl) sioctl_close(*phdl); } enum { MAX_CHANNEL_NUM = 8 }; typedef struct FFSoundDeviceBundle { char name[SIOCTL_DISPLAYMAX]; double level[MAX_CHANNEL_NUM]; uint8_t iLevel; bool mute[MAX_CHANNEL_NUM]; uint8_t iMute; } FFSoundDeviceBundle; static void enumerate_props(FFSoundDeviceBundle* bundle, struct sioctl_desc* desc, int val) { if (!desc) return; if (desc->type == SIOCTL_SEL) { if (desc->display[0] != '\0' && ffStrEquals(desc->node0.name, "server")) ffStrCopy(bundle->name, desc->display, SIOCTL_DISPLAYMAX); return; } if (desc->type != SIOCTL_NUM && desc->type != SIOCTL_SW) return; if (!ffStrEquals(desc->node0.name, "output")) return; if (ffStrEquals(desc->func, "level")) { if (__builtin_expect(bundle->iLevel == MAX_CHANNEL_NUM, false)) return; bundle->level[bundle->iLevel] = (double) val / (double) desc->maxval; ++bundle->iLevel; } else if (ffStrEquals(desc->func, "mute")) { if (__builtin_expect(bundle->iMute == MAX_CHANNEL_NUM, false)) return; bundle->mute[bundle->iMute] = !!val; ++bundle->iMute; } } const char* ffDetectSound(FFlist* devices) { __attribute__((__cleanup__(close_hdl))) struct sioctl_hdl* hdl = sioctl_open(SIO_DEVANY, SIOCTL_READ, 0); if (!hdl) return "sio_open() failed"; FFSoundDeviceBundle bundle = {}; if (sioctl_ondesc(hdl, (void*) enumerate_props, &bundle) == 0) return "sioctl_ondesc() failed"; if (bundle.iLevel != bundle.iMute || bundle.iLevel == 0) return "Unexpected sioctl_ondesc() result"; FFSoundDevice* device = ffListAdd(devices); ffStrbufInitS(&device->name, bundle.name); ffStrbufInitS(&device->identifier, SIO_DEVANY); ffStrbufInitStatic(&device->platformApi, "sndio"); device->active = true; device->main = true; device->volume = 0; double totalLevel = 0; for (uint8_t i = 0; i < bundle.iLevel; ++i) { if (!bundle.mute[i]) totalLevel += bundle.level[i]; } device->volume = (uint8_t) ((totalLevel * 100 + bundle.iLevel / 2) / bundle.iLevel); return NULL; }