#include "gamepad.h" #include "common/io/io.h" #include "util/stringUtils.h" static void detectGamepad(FFlist* devices, FFstrbuf* name, FFstrbuf* path) { uint32_t baseLen = path->length; FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices); ffStrbufInit(&device->serial); ffStrbufInitMove(&device->name, name); device->battery = 0; ffStrbufAppendS(path, "uniq"); if (ffAppendFileBuffer(path->chars, &device->serial)) ffStrbufTrimRightSpace(&device->serial); ffStrbufSubstrBefore(path, baseLen); ffStrbufAppendS(path, "device/power_supply/"); // /sys/class/input/jsX/device/device/power_supply FF_AUTO_CLOSE_DIR DIR* dirp = opendir(path->chars); if (dirp) { struct dirent* entry; while ((entry = readdir(dirp)) != NULL) { if (entry->d_name[0] == '.' || (entry->d_type != DT_DIR && entry->d_type != DT_UNKNOWN)) continue; ffStrbufAppendS(path, entry->d_name); ffStrbufAppendS(path, "/capacity"); // /sys/class/input/jsX/device/device/power_supply/XXX/capacity char capacity[32]; ssize_t nRead = ffReadFileData(path->chars, ARRAY_SIZE(capacity) - 1, capacity); if (nRead > 0) // Tested with a PS4 controller { capacity[nRead] = '\0'; device->battery = (uint8_t) strtoul(capacity, NULL, 10); break; } ffStrbufAppendS(path, "_level"); nRead = ffReadFileData(path->chars, ARRAY_SIZE(capacity) - 1, capacity); if (nRead > 0) // Tested with a NS Pro controller { // https://github.com/torvalds/linux/blob/52b1853b080a082ec3749c3a9577f6c71b1d4a90/drivers/power/supply/power_supply_sysfs.c#L124 switch (capacity[0]) { case 'C': device->battery = 1; break; // Critical case 'L': device->battery = 25; break; // Low case 'N': device->battery = 50; break; // Normal case 'H': device->battery = 75; break; // High case 'F': device->battery = 100; break; // Full } } } } } const char* ffDetectGamepad(FFlist* devices /* List of FFGamepadDevice */) { FF_AUTO_CLOSE_DIR DIR* dirp = opendir("/sys/class/input/"); if (dirp == NULL) return "opendir(\"/sys/class/input/\") == NULL"; FF_STRBUF_AUTO_DESTROY path = ffStrbufCreateS("/sys/class/input/"); uint32_t baseLen = path.length; struct dirent* entry; while ((entry = readdir(dirp)) != NULL) { if (!ffStrStartsWith(entry->d_name, "js")) continue; if (!ffCharIsDigit(entry->d_name[strlen("js")])) continue; ffStrbufAppendS(&path, entry->d_name); ffStrbufAppendS(&path, "/device/name"); FF_STRBUF_AUTO_DESTROY name = ffStrbufCreate(); if (ffAppendFileBuffer(path.chars, &name)) { ffStrbufTrimRightSpace(&name); ffStrbufSubstrBefore(&path, path.length - 4); detectGamepad(devices, &name, &path); } ffStrbufSubstrBefore(&path, baseLen); } return NULL; }