#include "gamepad.h" #include "common/io/io.h" #include #include #include #if __has_include() #include // FreeBSD #else #include // DragonFly #endif #define MAX_UHID_JOYS 64 const char* ffDetectGamepad(FFlist* devices /* List of FFGamepadDevice */) { char path[16]; for (int i = 0; i < MAX_UHID_JOYS; i++) { snprintf(path, ARRAY_SIZE(path), "/dev/uhid%d", i); FF_AUTO_CLOSE_FD int fd = open(path, O_RDONLY | O_CLOEXEC); if (fd < 0) { if (errno == ENOENT) break; // No more devices continue; // Device not found } report_desc_t repDesc = hid_get_report_desc(fd); if (!repDesc) continue; int reportId = hid_get_report_id(fd); struct hid_data* hData = hid_start_parse(repDesc, 0, reportId); if (hData) { struct hid_item hItem; while (hid_get_item(hData, &hItem) > 0) { if (HID_PAGE(hItem.usage) != 1) continue; switch (HID_USAGE(hItem.usage)) { case 1: // Pointer. FreeBSD returns 1 for my Pro Controller for some reason case 4: // Joystick case 5: // Gamepad break; default: continue; } struct usb_device_info di; if (ioctl(fd, USB_GET_DEVICEINFO, &di) != -1) { FFGamepadDevice* device = (FFGamepadDevice*) ffListAdd(devices); ffStrbufInitS(&device->serial, di.udi_serial); ffStrbufInitF(&device->name, "%s %s", di.udi_vendor, di.udi_product); device->battery = 0; } } hid_end_parse(hData); } hid_dispose_report_desc(repDesc); } return NULL; }